

Hi, I'm Maru
I’m a Senior 3D Environment Artist with over 15 years of experience Building immersive worlds for some of the most iconic franchises in the game industry including Call of Duty, Metroid Prime, Halo, and Doom. From sweeping vistas and gameplay spaces to cinematic-level detail, I craft environments that not only look stunning but play beautifully.
I've led visual direction on AAA titles, collaborated closely with designers, animators, and engineers, and mentored outsourced teams through complex workflows. Whether it's sculpting high-fidelity assets, optimizing pipelines, integrating photogrammetry, or experimenting with procedural techniques, I’m always pushing toward innovation while staying grounded in gameplay clarity and production discipline.
When I’m not world-building digitally, I’m often elbow-deep in traditional sculpture, costume creation, and crafting oversized Halloween props. I love bringing imagination to life—whether on a screen or from foam and clay—and exploring how tactile artistry feeds back into my digital work. I thrive on collaboration, iteration, I am a team player with high professionalism and can work well with others under tight deadlines. well as being able to work independently with minimal supervision
At heart, I'm a storyteller. Every space tells a story, every moment matters, and every detail elevates the player’s journey.
Captivating worlds, designed with intention, played with impact.